About - GERRARD - Industry Work

For over two decades, I’ve helped shape visually driven worlds across film, games, and experiential media, working at the intersection of mythology, design, and narrative tone.
My role has spanned concept development, visual direction, and early-stage IP visualization, collaborating with directors and studios from first concept through greenlight, and leading art teams in large-scale production environments.
My experience ranges across dark fantasy, science fiction, animation, and live performance, with contributions to major franchises including...
Call of Duty, Indiana Jones and the Dial of Destiny, Lady Gaga, Dungeons & Dragons: Honor Among Thieves, Evil Dead Rise, Teenage Mutant Ninja Turtles, Jumanji: Welcome to the Jungle, His Dark Materials, Hellboy, Battle: Los Angeles, Wrath of the Titans, Seventh Son, Gods of Egypt, The Shannara Chronicles, and Paradise Lost, working with leading studios including Lucasfilm, Activision, Ubisoft, Warner Bros., Paramount Pictures, Sony Pictures, Lionsgate, Legendary Pictures, Columbia Pictures, BBC/HBO, and Showtime.
Services
From initial concept to final delivery, Gerrard provides end-to-end creative solutions—blending visionary design, world-class art direction, pitch deck services, and seamless production leadership for games, television, and film.
ART DIRECTION
From indie gems to blockbuster AAA titles: complete art direction that brings worlds to life.
CONCEPT ART
Specializing in concept design for characters, creatures, and environments across game, television, and film productions.
TEAM BUILDING
End-to-end creative leadership—recruiting, managing, and motivating elite art teams while building efficient production pipelines.
I.P DEVELOPMENT
From tailored pitch decks—whether for companies or Directors (adapted to your requirements)—to fully realized, production-ready show bibles.
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