For over two decades, I’ve helped shape visually driven worlds across AAA games, film, television, and live performance, spanning concept development, visual direction, and early-stage IP visualization.
My work covers dark fantasy, science fiction, animation, and experiential design, contributing to major franchises and projects including Call of Duty, Indiana Jones, Dungeons & Dragons, Evil Dead Rise, Hellboy, Jumanji, His Dark Materials, Lady Gaga, The Shannara Chronicles, and Battle: Los Angeles, working with leading studios including Lucasfilm, Activision, Ubisoft, Warner Bros., Paramount, Sony, Lionsgate, Legendary, BBC/HBO, and Showtime.