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GERRARD - I.P SLATE
Worlds developed with show-bible depth and production intent

These worlds are developed not only through narrative design but through sustained visual architecture, systems of imagery built with the depth and coherence typically found in show bibles.

Select properties are currently optioned or in active development. Additional projects are available for development discussions.

Creator

PLANET OF THE SIX SWORDS
A fully developed world spanning graphic novels, live-action television, and games

Planet of the Six Swords is set on the shattered world of Alter, ruled by six warlords after the Ghost Storms erased technology and fractured civilization.

Built over four years as a fully realized mythos, the property spans live-action, graphic novels, and an AA single-player game with a competitive esports component driven by a novel gameplay system. The narrative follows Sago Astar, the last spiritual warrior, in a brutal struggle for survival and destiny.

Status: In Development

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COMPANY OF SHADOWS
THE HOLLOW TOWER

The Hollow Tower is being developed as a narrative-driven computer game with a complete vertical slice built in Unreal Engine. The world, story, and visual development are production-ready, supported by an experienced team of industry veterans prepared to move directly into full development.

Status: In Creation

Available Q2 2026

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BUTTERFLY SOLDIERS

“A new Eden grew from our ashes.”

Awakening in a paradise grown from the ruins of the old world, a reborn human discovers that their return was never meant to happen. The garden is not empty. A god who once erased mankind is stirring, and exile is inevitable.

This is my most personal creation to date: a mythic world concerned with rebirth, prohibition, and the cost of return. The narrative is deliberately restrained, revealing itself through structure, symbol, and consequence rather than exposition.

Status: In Creation

Available Q3 2026

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THE ANDROID'S GRAVEYARD

In a post apocalyptic world a dying security droid searches for his graveyard and finds one final mission worth fighting for.

Developed as a five part live action mini series and graphic novel.

Status: Optioned (Now Available)

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SCYTHE

‘Death has a weapon of choice...’

Detroit homicide detective Danny Childes is on the wrong side of murder when he is killed in the line of duty, but  returns with enhanced abilities and a score to settle against his assassin, an ancient being leading a rising tide of dark forces.

Developed as a 6 part live action TV series.

Status: Available

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HELLRAISER ORIGINS
A 2012 - A grand pitch. A ritual to resuurect.

Hellraiser: Origins is Paul Gerrard’s brutal reimagining of the Hellraiser mythos, a ground-up reboot forged in flesh, bone, and belief. More than concept art, it became a full-blown vision: a haunting teaser created to help reboot the franchise.

Paul designed a new form for Pinhead, ancient, regal, a biomechanical god, and served as Production Designer on the shoot. Directed by Mike Le Han and captured on the then-new Alexa 4:3 with anamorphic lenses, the teaser brought Gerrard’s hell to life in motion.
 
“We created it to pitch a rebirth, to bring Hellraiser back with reverence and fire.”

Loved by fans. Backed by the press. Feared by the gatekeepers.
This was the beginning.

Status: Archived

Creator of HELLRAISER ORIGINS
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WHERE DRAGONS BLOOM

Where Dragons Bloom is a mythic feature film set in a living world shaped by magic, where animals speak and nature holds ancient power.

As three great realms turn with the sun, the balance between worlds begins to fracture, awakening a dragon and setting a journey beyond the sky in motion.

Status: Available

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